Inside the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV series is back to Prime Video, and it's fair to say that fans were agreeably astonished by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's journey.

There was vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's dogma and unleashes significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive badlands.

Setting the Stage for Season Two

The show's first season conclusion disclosed a major secret about the culprits behind the atomic conflict that condemned a group of people in subterranean shelters for hundreds of years. It also posed numerous mysteries unresolved for the second season – and, on this occasion, hopes are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its production team ensured real props and environments were fabricated, reflecting the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s real.”

Indeed, almost every element you see on-screen is real, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the source material. This common understanding for the universe is evident in the end result.

The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This approach will allow for a different audience reaction, something the team themselves are eager to engage with.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Joshua Santos
Joshua Santos

HR consultant with over a decade of experience in talent management and recruitment strategies.